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EGH
2004
Springer
15 years 1 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
TVCG
1998
102views more  TVCG 1998»
14 years 9 months ago
Ray-Tracing Triangular Trimmed Free-Form Surfaces
This paper presents a new approach to rendering triangular algebraic free form surfaces. A hierarchical subdivision of the surface with associated tight bounding volumes provides ...
Wolfgang Stürzlinger
SIGGRAPH
2000
ACM
15 years 2 months ago
Computer-generated pen-and-ink illustration of trees
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...
Oliver Deussen, Thomas Strothotte
ICML
1990
IEEE
15 years 2 months ago
An Incremental Method for Finding Multivariate Splits for Decision Trees
Decision trees that are limited to testing a single variable at a node are potentially much larger than trees that allow testing multiple variables at a node. This limitation redu...
Paul E. Utgoff, Carla E. Brodley
MM
2003
ACM
133views Multimedia» more  MM 2003»
15 years 3 months ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs