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» Real-World Graphical User Interfaces
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CHI
2008
ACM
16 years 4 months ago
Evaluation of a role-based approach for customizing a complex development environment
Coarse-grained approaches to customization allow the user to enable or disable groups of features at once, rather than individual features. While this may reduce the complexity of...
Leah Findlater, Joanna McGrenere, David Modjeska
124
Voted
MHCI
2009
Springer
15 years 10 months ago
Inspire, guide, and entertain: designing a mobile assistant for runners
The paper presents the design of a mobile assistant for runners. We propose visual and auditory user interface for a mobile assistant, called Mobota. The system supports navigatio...
Ekaterina Kurdyukova
110
Voted
UIST
2006
ACM
15 years 9 months ago
WindowScape: a task oriented window manager
We propose WindowScape, a window manager that uses a photograph metaphor for lightweight, post hoc task management. This is the first task management windowing model to provide in...
Craig S. Tashman
119
Voted
FDG
2009
ACM
15 years 10 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
138
Voted
NORDICHI
2006
ACM
15 years 9 months ago
Tac-tiles: multimodal pie charts for visually impaired users
Tac-tiles is an accessible interface that allows visually impaired users to browse graphical information using tactile and audio feedback. The system uses a graphics tablet which ...
Steven A. Wall, Stephen A. Brewster