Sciweavers

1797 search results - page 134 / 360
» Real-World Graphical User Interfaces
Sort
View
129
Voted
MHCI
2005
Springer
15 years 9 months ago
ZuiScat: querying and visualizing information spaces on personal digital assistants
ZuiScat is a visualization concept for querying large information spaces on Personal Digital Assistants (PDA). Retrieval results are presented in a dynamic scatterplot, which is e...
Thorsten Büring, Harald Reiterer
AUIC
2004
IEEE
15 years 7 months ago
Revisiting 2D vs 3D Implications on Spatial Memory
Prior research has shown that the efficient use of graphical user interfaces strongly depends on human capabilities for spatial cognition. Although it is tempting to believe that ...
Andy Cockburn
145
Voted
CHI
2011
ACM
14 years 7 months ago
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Although touch-screen laptops are increasing in popularity, users still do not comfortably rely on touch in these environments, as current software interfaces were not designed fo...
Xing-Dong Yang, Tovi Grossman, Pourang Irani, Geor...
135
Voted
APGV
2009
ACM
137views Visualization» more  APGV 2009»
15 years 10 months ago
Transitional environments enhance distance perception in immersive virtual reality systems
Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal facto...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Mark...
118
Voted
TABLETOP
2008
IEEE
15 years 10 months ago
On top of tabletop: A virtual touch panel display
In the real world, a physical tabletop provides public and private needs for people around the table. For competing scenarios such as playing a poker game or running a price negot...
Li-Wei Chan, Ting-Ting Hu, Jin-Yao Lin, Yi-Ping Hu...