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» Real-World Graphical User Interfaces
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CHI
2008
ACM
16 years 4 months ago
Handsaw: tangible exploration of volumetric data by direct cut-plane projection
Tangible User Interfaces are well-suited to handling threedimensional data sets by direct manipulation of real objects in space, but current interfaces can make it difficult to lo...
Leonardo Bonanni, Jason Alonso, Neil Chao, Greg Va...
122
Voted
SAC
2006
ACM
15 years 9 months ago
Personalization and visualization on handheld devices
The small screen size of handheld mobile devices poses an inherent problem in visualizing data: very often it is too difficult and unpleasant to navigate through the plethora of p...
Dongsong Zhang, George Karabatis, Zhiyuan Chen, Bo...
171
Voted
VRST
2005
ACM
15 years 9 months ago
Dynamic creation of interactive mixed reality presentations
In this paper, we describe a method of dynamic creation of interactive presentations for Mixed Reality environments. The presentations are created automatically for collections of...
Krzysztof Walczak, Rafal Wojciechowski
ICSE
1995
IEEE-ACM
15 years 7 months ago
A Component- and Message-Based Architectural Style for GUI Software
-- While a large fraction of application code is devoted to graphical user interface (GUI) functions, support for reuse in this domain has largely been confined to the creation of...
Richard N. Taylor, Nenad Medvidovic, Kenneth M. An...
111
Voted
RT
1995
Springer
15 years 7 months ago
Making Global Illumination User-friendly
Global illumination researchers tend to think in terms of mesh density and sampling frequency, and their software reflects this in its user interface. Advanced rendering systems a...
Gregory J. Ward