Sciweavers

1797 search results - page 142 / 360
» Real-World Graphical User Interfaces
Sort
View
DAGSTUHL
2007
15 years 5 months ago
Interdisciplinary Design Research for End-User Software Engineering
rocesses involve modeling – simplifying or abstracting some aspects of the problem domain in order to plan and evaluate design decisions. The use of representations to reason abo...
Alan F. Blackwell
109
Voted
MM
2006
ACM
117views Multimedia» more  MM 2006»
15 years 9 months ago
Interactive "immaterial" screen for performing arts
Various performing arts increasingly employ projection screens and other information displays as essential elements of the show. We present some possibilities and lessons learned ...
Ismo Rakkolainen, Tanju Erdem, Çigdem Erdem...
MM
2009
ACM
199views Multimedia» more  MM 2009»
15 years 10 months ago
Beyond flat surface computing: challenges of depth-aware and curved interfaces
In the past decade, multi-touch-sensitive interactive surfaces have transitioned from pure research prototypes in the lab, to commercial products with wide-spread adoption. One of...
Hrvoje Benko
DEXA
1995
Springer
92views Database» more  DEXA 1995»
15 years 7 months ago
CICERO: An Assistant for Planning Visits to a Museum
- In this paper we present CICERO, a system for the assisted planning of personalized itineraries to visit the Ducal Palace in Urbino, Italy. The graphic interface gives users a st...
Dario Maio, Stefano Rizzi
CHI
2004
ACM
16 years 4 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori