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» Real-World Graphical User Interfaces
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SI3D
2003
ACM
15 years 8 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
179
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EGITALY
2011
14 years 3 months ago
Gestural Interaction for Robot Motion Control
Recent advances in gesture recognition made the problem of controlling a humanoid robot in the most natural possible way an interesting challenge. Learning from Demonstration fie...
Giuseppe Broccia, Marco Livesu, Riccardo Scateni
CHI
2005
ACM
16 years 4 months ago
Smart sinks: real-world opportunities for context-aware interaction
Can implicit interaction with a computer easily drive useful interface improvements in physical world settings? This paper presents a case study presenting multiple such context-a...
Leonardo Bonanni, Ernesto Arroyo, Chia-Hsun Lee, T...
119
Voted
ACMDIS
2004
ACM
15 years 9 months ago
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
Toolkits and other tools have dramatically reduced the time and technical expertise needed to design and implement graphical user interfaces (GUIs) allowing high-quality, iterativ...
Johnny C. Lee, Daniel Avrahami, Scott E. Hudson, J...
CHI
2008
ACM
16 years 4 months ago
Undercover: authentication usable in front of prying eyes
A number of recent scams and security attacks (phishing, spyware, fake terminals, ...) hinge on a crook's ability to observe user behavior. In this paper, we describe the des...
Hirokazu Sasamoto, Nicolas Christin, Eiji Hayashi