We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
: Creating models and analyzing simulation results can be a difficult and time-consuming task, especially for non-experienced users. Although several DEVS simulators have been deve...
We present Drive, a system for the conceptual layout of 3D path networks. Our sketch-based interface allows users to efficiently author path layouts with minimal instruction. Our ...