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VRST
1997
ACM
15 years 7 months ago
Real-time vision-based camera tracking for augmented reality applications
Augmented reality deals with the problem of dynamically augmenting or enhancing (images or live video of) the real world with computer generated data (e.g., graphics of virtual ob...
Dieter Koller, Gudrun Klinker, Eric Rose, David E....
ASSETS
2008
ACM
15 years 5 months ago
Refreshable tactile graphics applied to schoolbook illustrations for students with visual impairment
This article presents research on making schoolbook illustrations accessible for students with visual impairment. The MaskGen system was developed to interactively transpose illus...
Grégory Petit, Aude Dufresne, Vincent L&eac...
120
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INFOVIS
1999
IEEE
15 years 7 months ago
Does Animation Help Users Build Mental Maps of Spatial Information?
We examine how animating a viewpoint change in a spatial information system affects a user's ability to build a mental map of the information in the space. We found that anim...
Benjamin B. Bederson, Angela Boltman
145
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DIGRA
2005
Springer
15 years 9 months ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
144
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ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
15 years 8 months ago
Auditory, graphical and haptic contact cues for a reach, grasp, and place task in an augmented environment
An experiment was conducted to investigate how performance of a reach, grasp and place task was influenced by added auditory and graphical cues. The cues were presented at points ...
Mihaela A. Zahariev, Christine L. MacKenzie