Sciweavers

1797 search results - page 93 / 360
» Real-World Graphical User Interfaces
Sort
View
ACMDIS
2000
ACM
15 years 8 months ago
Just-in-Time Design in a Fast-Paced Product Group
In real world development environments where deadlines are fixed, a designer must craft a process that works with the team and within the constraints of a project. The traditional...
Margo Lustig Ezekiel
141
Voted
JCM
2007
164views more  JCM 2007»
15 years 3 months ago
Body Sensor Network based on Soft Polymer Sensors and Wireless Communications
— Wireless communications is now completely pervasive, and already is used in many guises by people in everyday life. However until now, the information exchanged has been mainly...
Sarah Brady, Brian Carson, Donal O'Gorman, Niall M...
ACMACE
2011
ACM
14 years 3 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
138
Voted
UIST
2003
ACM
15 years 8 months ago
Perceptually-supported image editing of text and graphics
This paper presents a novel image editing program emphasizing easy selection and manipulation of material found in informal, casual documentssuch as sketches, handwrittennotes, wh...
Eric Saund, David J. Fleet, Daniel Larner, James M...
123
Voted
CHI
2007
ACM
16 years 3 months ago
Tangible avatar and tangible earth: a novel interface for astronomy education
The capability to support spatial perception plays an important role in developing material for astronomy education. Considering this, we developed a novel tangible user interface...
Jun Yamashita, Hideaki Kuzuoka, Chiaki Fujimon, Mi...