Sciweavers

709 search results - page 32 / 142
» Real-World Limits to Algorithmic Intelligence
Sort
View
WEBI
2005
Springer
15 years 3 months ago
Page-reRank: Using Trusted Links to Re-Rank Authority
The basis of much of the intelligence on the Web is the hyperlink structure which represents an organising principle based on the human facility to be able to discriminate between...
Paolo Massa, Conor Hayes
ICTAI
2005
IEEE
15 years 3 months ago
Planning with POMDPs Using a Compact, Logic-Based Representation
Partially Observable Markov Decision Processes (POMDPs) provide a general framework for AI planning, but they lack the structure for representing real world planning problems in a...
Chenggang Wang, James G. Schmolze
AAAI
2008
15 years 23 hour ago
Transfer Learning via Dimensionality Reduction
Transfer learning addresses the problem of how to utilize plenty of labeled data in a source domain to solve related but different problems in a target domain, even when the train...
Sinno Jialin Pan, James T. Kwok, Qiang Yang
63
Voted
ATAL
2008
Springer
14 years 11 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
AAAI
1996
14 years 11 months ago
Improved Limited Discrepancy Search
We present an improvement to Harvey and Ginsberg's limited discrepancy search algorithm, which eliminates much of the redundancy in the original, by generating each path from...
Richard E. Korf