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AAAI
2000
15 years 5 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
CEC
2010
IEEE
15 years 4 months ago
Cooperative Co-evolution with delta grouping for large scale non-separable function optimization
— Many evolutionary algorithms have been proposed for large scale optimization. Parameter interaction in nonseparable problems is a major source of performance loss specially on ...
Mohammad Nabi Omidvar, Xiaodong Li, Xin Yao
MMAS
2004
Springer
15 years 9 months ago
Challenges in Building Very Large Teams
Abstract. When agents coordinate according to the principles of teamwork they can flexibly, robustly and reliably achieve complex goals in complex, dynamic and even hostile enviro...
Paul Scerri, Katia Sycara-Cyranski
AAAI
2010
15 years 5 months ago
Security Games with Arbitrary Schedules: A Branch and Price Approach
Security games, and important class of Stackelberg games, are used in deployed decision-support tools in use by LAX police and the Federal Air Marshals Service. The algorithms use...
Manish Jain, Erim Kardes, Christopher Kiekintveld,...
ATAL
2009
Springer
15 years 2 months ago
Decentralized Learning in Wireless Sensor Networks
In this paper we use a reinforcement learning algorithm with the aim to increase the autonomous lifetime of a Wireless Sensor Network (WSN) and decrease latency in a decentralized...
Mihail Mihaylov, Karl Tuyls, Ann Nowé