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JVCIR
2007
157views more  JVCIR 2007»
13 years 6 months ago
Position based dynamics
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Matthias Müller, Bruno Heidelberger, Marcus H...
ACMACE
2007
ACM
13 years 10 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
DAGSTUHL
2001
13 years 7 months ago
Visualization for the Mind's Eye
Software visualization has been almost exclusively tackled from the visual point of view; this means visualization occurs exclusively through the visual channel. This approach has ...
Nelson A. Baloian, Wolfram Luther
IVC
2006
187views more  IVC 2006»
13 years 6 months ago
Dynamics of facial expression extracted automatically from video
We present a systematic comparison of machine learning methods applied to the problem of fully automatic recognition of facial expressions, including AdaBoost, support vector mach...
Gwen Littlewort, Marian Stewart Bartlett, Ian R. F...
TOG
2008
106views more  TOG 2008»
13 years 6 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...