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93
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EGH
2005
Springer
15 years 5 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Turner Whitted, James T. Kajiya
91
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RT
2004
Springer
15 years 5 months ago
Generalized Displacement Maps
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...
SIGGRAPH
2000
ACM
15 years 4 months ago
Illustrating smooth surfaces
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
Aaron Hertzmann, Denis Zorin
96
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ISVC
2007
Springer
15 years 5 months ago
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Sajid Hussain, Håkan Grahn
PAMI
2008
157views more  PAMI 2008»
14 years 11 months ago
Subpixel Photometric Stereo
Conventional photometric stereo recovers one normal direction per pixel of the input image. This fundamentally limits the scale of recovered geometry to the resolution of the input...
Ping Tan, Stephen Lin, Long Quan