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ATAL
2008
Springer
15 years 1 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
ACIVS
2006
Springer
15 years 5 months ago
Visibility of Point Clouds and Mapping of Unknown Environments
Abstract. We present an algorithm for interpolating the visible portions of a point cloud that are sampled from opaque objects in the environment. Our algorithm projects point clou...
Yanina Landa, Richard Tsai, Li-Tien Cheng
EUROGRAPHICS
2010
Eurographics
15 years 8 months ago
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
96
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PERCOM
2011
ACM
14 years 3 months ago
Tracking vehicular speed variations by warping mobile phone signal strengths
—In this paper, we consider the problem of tracking fine-grained speeds variations of vehicles using signal strength traces from GSM enabled phones. Existing speed estimation te...
Gayathri Chandrasekaran, Tam Vu, Alexander Varshav...
GECCO
2006
Springer
168views Optimization» more  GECCO 2006»
15 years 3 months ago
3D airspace sectoring by evolutionary computation: real-world applications
This paper presents a new method for 3D cutting of geometrical space with application to airspace sectoring. This problem comes from the air traffic management but the proposed me...
Daniel Delahaye, Stephane Puechmorel