Sciweavers

338 search results - page 5 / 68
» Real-time Light Animation
Sort
View
CGF
2008
88views more  CGF 2008»
15 years 1 months ago
Rendering Trees with Indirect Lighting in Real Time
Kevin Boulanger, Kadi Bouatouch, Sumanta N. Pattan...
WSCG
2003
130views more  WSCG 2003»
15 years 3 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
121
Voted
TOG
2008
123views more  TOG 2008»
15 years 1 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
137
Voted
CA
1998
IEEE
15 years 6 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle