Sciweavers

420 search results - page 32 / 84
» Real-time Terrain Mapping
Sort
View
RTAS
1999
IEEE
15 years 10 months ago
User Level Scheduling of Communicating Real-Time Tasks
Unique challenges are present when one tries to build distributed real-time applications using standard o -the-shelf systems which are in common use but are not necessarily design...
Chia Shen, Oscar González, Krithi Ramamrith...
CA
1998
IEEE
15 years 10 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
IROS
2007
IEEE
188views Robotics» more  IROS 2007»
15 years 12 months ago
Behavior maps for online planning of obstacle negotiation and climbing on rough terrain
Abstract— To autonomously navigate on rough terrain is a challenging problem for mobile robots, requiring the ability to decide whether parts of the environment can be traversed ...
Christian Dornhege, Alexander Kleiner
164
Voted
CGI
2000
IEEE
15 years 10 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
IJVR
2006
166views more  IJVR 2006»
15 years 5 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou