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ALIFE
2011
14 years 3 months ago
Interactive Evolution of Camouflage
This paper presents an abstract computation model of the evolution of camouflage in nature. The 2d model uses evolved textures for prey, a background texture representing the envi...
Craig Reynolds
ICASSP
2010
IEEE
14 years 10 months ago
A transient analysis for the convex combination of two adaptive filters with transfer of coefficients
This paper proposes an improved model for the transient of convex combinations of adaptive filters. A previous model, based on a firstorder Taylor series approximation of the nonl...
Magno T. M. Silva, Vitor H. Nascimento, Jeró...
ICLP
2011
Springer
14 years 3 months ago
Constraints in Non-Boolean Contexts
In high-level constraint modelling languages, constraints can occur in non-Boolean contexts: implicitly, in the form of partial functions, or more explicitly, in the form of const...
Leslie De Koninck, Sebastian Brand, Peter J. Stuck...
WSCG
2001
110views more  WSCG 2001»
15 years 1 months ago
Moving Facial Image Transformations Based on Static 2D Prototypes
This paper describes a new method for creating visually realistic moving facial image sequences that retain an actor's personality (individuality, expression and characterist...
Bernard Tiddeman, David I. Perrett
CSL
2006
Springer
15 years 3 months ago
Game Quantification on Automatic Structures and Hierarchical Model Checking Games
Game quantification is an expressive concept and has been studied in model theory and descriptive set theory, especially in relation to infinitary logics. Automatic structures on t...
Lukasz Kaiser