Gaze visualizations represent an effective way for gaining fast insights into eye tracking data. Current approaches do not adequately support eye tracking studies for three-dimens...
We describe two instances in which precise mechanical calibration of virtual environments equipment has been replaced by automated algorithmic calibration through software that en...
We present a recognition-driven navigation system for large-scale 3D virtual environments. The proposed system contains three parts, virtual environment reconstruction, feature da...
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...