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HCI
2009
14 years 11 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
113
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IROS
2007
IEEE
189views Robotics» more  IROS 2007»
15 years 8 months ago
Person following with a mobile robot using binocular feature-based tracking
Abstract— We present the Binocular Sparse Feature Segmentation (BSFS) algorithm for vision-based person following with a mobile robot. BSFS uses Lucas-Kanade feature detection an...
Zhichao Chen, Stanley T. Birchfield
SIGGRAPH
1993
ACM
15 years 6 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
IAAI
2003
15 years 3 months ago
Transparent Grid Computing: A Knowledge-Based Approach
Grid computing provides key infrastructure for distributed problem solving in dynamic virtual organizations. It has been adopted by many scientific projects, and industrial intere...
Jim Blythe, Ewa Deelman, Yolanda Gil, Carl Kesselm...
ACMACE
2005
ACM
15 years 7 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...