Sciweavers

171 search results - page 20 / 35
» Real-time interaction with supervised learning
Sort
View
HRI
2006
ACM
15 years 3 months ago
Using context and sensory data to learn first and second person pronouns
We present a method of grounded word learning that is powerful enough to learn the meanings of first and second person pronouns. The model uses the understood words in an utteran...
Kevin Gold, Brian Scassellati
186
Voted
CSEE
2011
Springer
14 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
MHCI
2009
Springer
15 years 4 months ago
Information empowerment through mobile learning
Information empowers those who make sense from its successful interpretation; this is especially true on the subject of weather where the recipient is required to have prior forms...
Raymond Koon Chuan Koh, Henry Xin Liong Tan, Henry...
KDD
2001
ACM
211views Data Mining» more  KDD 2001»
15 years 10 months ago
Magical thinking in data mining: lessons from CoIL challenge 2000
CoIL challenge 2000 was a supervised learning contest that attracted 43 entries. The authors of 29 entries later wrote explanations of their work. This paper discusses these repor...
Charles Elkan
88
Voted
IJCNN
2006
IEEE
15 years 3 months ago
Reinforcement Learning for Parameterized Motor Primitives
Abstract— One of the major challenges in both action generation for robotics and in the understanding of human motor control is to learn the “building blocks of movement genera...
Jan Peters, Stefan Schaal