We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
The contribution of this paper is a novel non-photorealistic rendering (NPR) algorithm for rendering real images in an impasto painterly style. We argue that figurative artworks a...
There are many algorithms in non-photorealistic rendering for representing an image as a composition of small objects. In this paper, we focus on the specific case where the obje...
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...