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» Real-time nonphotorealistic rendering
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ISVC
2007
Springer
15 years 5 months ago
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Sajid Hussain, Håkan Grahn
SIGGRAPH
1996
ACM
15 years 3 months ago
VC-1: A Scalable Graphics Computer with Virtual Local Frame Buffers
The VC-1 is a parallel graphics machine for polygon rendering based on image composition. This paper describes the architecture of the VC-1 along with a parallel polygon rendering...
Satoshi Nishimura, Tosiyasu L. Kunii
AFRIGRAPH
2006
ACM
15 years 5 months ago
Cost prediction for global illumination using a fast rasterised scene preview
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumi...
Richard Gillibrand, Peter Longhurst, Kurt Debattis...
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CANDC
2011
ACM
13 years 11 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
CVPR
2009
IEEE
16 years 6 months ago
On Edge Detection on Surfaces
Edge detection in images has been a fundamental problem in computer vision from its early days. Edge detection on surfaces, on the other hand, has received much less attention. ...
Michael Kolomenkin, Ayellet Tal, Ilan Shimshoni