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VIS
2004
IEEE
77views Visualization» more  VIS 2004»
16 years 27 days ago
Real-Time Volume Rendering of Four Channel Data Sets
We present a novel method to encode four data channels in a volumetric data set, and render it at interactive frame rates with maximum intensity projection (MIP) using textured po...
Alexander Rice, Jürgen P. Schulze
RT
2001
Springer
15 years 4 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan
RT
2000
Springer
15 years 3 months ago
Real-Time Rendering of Densely Populated Urban Environments
Abstract. In this paper we present some preliminary results concerning a realtime visualisation system for densely populated urban environments. In order to be able to render the l...
Franco Tecchia, Yiorgos Chrysanthou
RT
2004
Springer
15 years 5 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
CGI
2006
IEEE
15 years 5 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...