The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition s...
Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy
This paper presents a method to create an illusion of seeing moving objects through occluding surfaces in a video. This illusion is achieved by transferring information from a cam...
Peter Barnum, Yaser Sheikh, Ankur Datta, Takeo Kan...
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
This paper describes techniques to estimate the worst case execution time of executable code on architectures with data caches. The underlying mechanism is Abstract Interpretation...
Human eyes have limited perception capabilities. Only 2 degrees of our 180 degree vision field provide the highest quality of perception. Due to this fact the idea of perceptual a...