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TOG
2002
130views more  TOG 2002»
14 years 11 months ago
Real-time 3D model acquisition
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition s...
Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy
100
Voted
ISMAR
2009
IEEE
15 years 6 months ago
Dynamic seethroughs: Synthesizing hidden views of moving objects
This paper presents a method to create an illusion of seeing moving objects through occluding surfaces in a video. This illusion is achieved by transferring information from a cam...
Peter Barnum, Yaser Sheikh, Ankur Datta, Takeo Kan...
91
Voted
RTAS
2008
IEEE
15 years 6 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
88
Voted
EMSOFT
2007
Springer
15 years 5 months ago
WCET estimation for executables in the presence of data caches
This paper describes techniques to estimate the worst case execution time of executable code on architectures with data caches. The underlying mechanism is Abstract Interpretation...
Rathijit Sen, Y. N. Srikant
ETRA
2006
ACM
198views Biometrics» more  ETRA 2006»
15 years 5 months ago
Perceptual attention focus prediction for multiple viewers in case of multimedia perceptual compression with feedback delay
Human eyes have limited perception capabilities. Only 2 degrees of our 180 degree vision field provide the highest quality of perception. Due to this fact the idea of perceptual a...
Oleg Komogortsev, Javed I. Khan