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NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
PERCOM
2006
ACM
15 years 9 months ago
Enabling Energy-Efficient and Quality Localization Services
Recent localization research has focused on improving the accuracy of pinpointing the physical location of a target. We think that the energy efficiency and the quality of the loc...
Tsung-Han Lin, Polly Huang, Hao-Hua Chu, Hsing-Hau...
TELETRAFFIC
2007
Springer
15 years 3 months ago
A Phase-Type Based Markov Chain Model for IEEE 802.16e Sleep Mode and Its Performance Analysis
Abstract. To support battery powered mobile broadband wireless access devices efficiently, IEEE 802.16e defines a sleep mode operation for conserving the power of mobile terminals...
Zhisheng Niu, Yanfeng Zhu, Vilius Benetis
MOBIQUITOUS
2007
IEEE
15 years 4 months ago
Self-Managed Cell: A Middleware for Managing Body-Sensor Networks
Abstract— Body sensor networks consisting of low-power onbody wireless sensors attached to mobile users will be used in the future to monitor the health and well being of patient...
Sye Loong Keoh, Naranker Dulay, Emil Lupu, Kevin P...
INFOCOM
2010
IEEE
14 years 7 months ago
HaND: Fast Handoff with Null Dwell Time for IEEE 802.11 Networks
How to reduce the handoff delay and how to make appropriate handoff decisions are two fundamental challenges in designing an effective handoff scheme for 802.11 networks to provide...
Xi Chen, Daji Qiao