We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
nalysis of a TA modeled component. First, we abstract fine models to work with event streams at coarse granularity. We perform analysis of the component at multiple coarse granular...
We describe a virtual mirror interface which can react to people using robust, real-time face tracking. Our display can directly combine a user's face with various graphical ...
Trevor Darrell, Gaile G. Gordon, John Woodfill, Mi...
This presents a study in which a high level abstract architecture was used to design open multi-agent systems and virtual organizations that offer services with temporal constraint...
Building distributed embedded systems from scratch is not cost-effective. Instead, designing and building these systems by using domain specific components has promise. However, i...
John A. Stankovic, Ruiqing Zhu, Ram Poornalingam, ...