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EVOW
2009
Springer
15 years 2 months ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
CORR
2010
Springer
144views Education» more  CORR 2010»
14 years 8 months ago
Performance Evaluation of Components Using a Granularity-based Interface Between Real-Time Calculus and Timed Automata
nalysis of a TA modeled component. First, we abstract fine models to work with event streams at coarse granularity. We perform analysis of the component at multiple coarse granular...
Karine Altisen, Yanhong Liu, Matthieu Moy
FGR
1998
IEEE
268views Biometrics» more  FGR 1998»
15 years 2 months ago
A Virtual Mirror Interface Using Real-Time Robust Face Tracking
We describe a virtual mirror interface which can react to people using robust, real-time face tracking. Our display can directly combine a user's face with various graphical ...
Trevor Darrell, Gaile G. Gordon, John Woodfill, Mi...
PAAMS
2010
Springer
14 years 7 months ago
Open MAS Architecture. Providing Real Time Solutions
This presents a study in which a high level abstract architecture was used to design open multi-agent systems and virtual organizations that offer services with temporal constraint...
Martí Navarro, Sara Rodríguez, Vicen...
RTAS
2003
IEEE
15 years 3 months ago
VEST: An Aspect-Based Composition Tool for Real-Time Systems
Building distributed embedded systems from scratch is not cost-effective. Instead, designing and building these systems by using domain specific components has promise. However, i...
John A. Stankovic, Ruiqing Zhu, Ram Poornalingam, ...