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AAAI
2000
14 years 12 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
PERCOM
2009
ACM
15 years 5 months ago
A Mobile Product Recommendation System Interacting with Tagged Products
— This paper presents a concept that enables consumers to access and share product recommendations using their mobile phone. Based on a review of current product recommendation m...
Felix von Reischach, Florian Michahelles, Dominiqu...
3DIM
2003
IEEE
15 years 3 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
ICRA
1999
IEEE
114views Robotics» more  ICRA 1999»
15 years 2 months ago
A Human-Robot Interface Using an Extended Digital Desk
MuchattentionhasrecentlybeenpaidtoAugmented Reality (AR) systems, which can enhance a human's dailylife by blending multi-modalinformation with the real world. Most existing ...
Maho Terashima, Shigeyuki Sakane
ACMACE
2009
ACM
15 years 5 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström