Sciweavers

283 search results - page 28 / 57
» Real-world Interaction Using the FieldMouse
Sort
View
100
Voted
AAAI
2000
15 years 1 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
100
Voted
PERCOM
2009
ACM
15 years 7 months ago
A Mobile Product Recommendation System Interacting with Tagged Products
— This paper presents a concept that enables consumers to access and share product recommendations using their mobile phone. Based on a review of current product recommendation m...
Felix von Reischach, Florian Michahelles, Dominiqu...
3DIM
2003
IEEE
15 years 5 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
116
Voted
ICRA
1999
IEEE
114views Robotics» more  ICRA 1999»
15 years 4 months ago
A Human-Robot Interface Using an Extended Digital Desk
MuchattentionhasrecentlybeenpaidtoAugmented Reality (AR) systems, which can enhance a human's dailylife by blending multi-modalinformation with the real world. Most existing ...
Maho Terashima, Shigeyuki Sakane
84
Voted
ACMACE
2009
ACM
15 years 7 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström