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114
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VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 5 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
83
Voted
CHI
2008
ACM
16 years 24 days ago
The new face of procedural content: a real world approach
This paper describes a project that uses real-world computer-troubleshooting scenarios to test and expand upon the latest research and technical knowledge in the area of procedura...
Axel Roesler, Connie Douglass-Olberg, David Brunet...
FLAIRS
2006
15 years 1 months ago
Contextual Graphs for a Real-World Decision Support System
Decision support systems that capture, preserve, and reuse implicit knowledge can greatly benefit from explicitly using context. The development of this type of system can benefit...
Johann V. Nguyen, Brian C. Becker, Avelino J. Gonz...
ASSETS
2008
ACM
15 years 2 months ago
Speech technology in real world environment: early results from a long term study
Existing knowledge on how people use speech-based technologies in realistic settings is limited. We are conducting a longitudinal field study, spanning six months, to investigate ...
Jinjuan Feng, Shaojian Zhu, Ruimin Hu, Andrew Sear...
87
Voted
CHI
2009
ACM
16 years 1 months ago
HCI for the real world
HCI as a field comfortably and unquestionably links itself with the corporate world. What does this mean in terms of an ethics of problem choice, meaning the considerations that i...
Nicholas Knouf