Sciweavers

141 search results - page 12 / 29
» Realistic Agent Movement in Dynamic Game Environments
Sort
View
DSRT
2003
IEEE
15 years 3 months ago
Interest Management in Agent-Based Distributed Simulations
Distributed simulation enables participants situated in different geographical locations to share a common virtual world, which is called a Distributed Virtual Environment (DVE). ...
Lihua Wang, Stephen John Turner, Fang Wang
ATAL
2004
Springer
15 years 3 months ago
A Multi-Agent Systems Approach to Autonomic Computing
The goal of autonomic computing is to create computing systems capable of managing themselves to a far greater extent than they do today. This paper presents Unity, a decentralize...
Gerald Tesauro, David M. Chess, William E. Walsh, ...
AIIDE
2008
15 years 6 days ago
The Rise of Potential Fields in Real Time Strategy Bots
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the s...
Johan Hagelbäck, Stefan J. Johansson
AAAI
2012
13 years 7 days ago
Learning from Demonstration for Goal-Driven Autonomy
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, buil...
Ben George Weber, Michael Mateas, Arnav Jhala
ATAL
2003
Springer
15 years 3 months ago
A selection-mutation model for q-learning in multi-agent systems
Although well understood in the single-agent framework, the use of traditional reinforcement learning (RL) algorithms in multi-agent systems (MAS) is not always justified. The fe...
Karl Tuyls, Katja Verbeeck, Tom Lenaerts