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ICRA
2010
IEEE
148views Robotics» more  ICRA 2010»
14 years 8 months ago
Geodesic trajectory generation on learnt skill manifolds
Abstract— Humanoid robots are appealing due to their inherent dexterity. However, these potential benefits may only be realized if the corresponding motion synthesis procedure i...
Ioannis Havoutis, Subramanian Ramamoorthy
ICRA
2010
IEEE
153views Robotics» more  ICRA 2010»
14 years 8 months ago
Learning to navigate through crowded environments
— The goal of this research is to enable mobile robots to navigate through crowded environments such as indoor shopping malls, airports, or downtown side walks. The key research ...
Peter Henry, Christian Vollmer, Brian Ferris, Diet...
GAMEON
2000
14 years 11 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
VR
2009
IEEE
200views Virtual Reality» more  VR 2009»
15 years 4 months ago
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
This paper reports one experiment conducted to evaluate the influence of oscillating camera motions on the perception of traveled distances in virtual environments. In the experi...
Léo Terziman, Anatole Lécuyer, S&eac...
ESA
2010
Springer
185views Algorithms» more  ESA 2010»
14 years 10 months ago
Fast Routing in Very Large Public Transportation Networks Using Transfer Patterns
We show how to route on very large public transportation networks (up to half a billion arcs) with average query times of a few milliseconds. We take into account many realistic fe...
Hannah Bast, Erik Carlsson, Arno Eigenwillig, Robe...