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» Realistic modeling for facial animation
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SCA
2007
15 years 4 hour ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
ICPR
2004
IEEE
15 years 10 months ago
Online Appearance-Based Face and Facial Feature Tracking
We propose a simple framework that utilizes online appearance models for 3D face and facial feature tracking with a deformable model. Adapting the geometrical parameters for each ...
Fadi Dornaika, Franck Davoine
CGF
2000
96views more  CGF 2000»
14 years 9 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
VW
1998
Springer
157views Virtual Reality» more  VW 1998»
15 years 1 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
CA
2002
IEEE
15 years 2 months ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann