The new MPEG-4 standard, scheduled to become an International Standard in February 1999, will include support not only for natural video and audio, but also for synthetic graphics...
Marc Escher, Igor S. Pandzic, Nadia Magnenat-Thalm...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
In this paper, we present our newly developed face expression modeling system for expression analysis and identification. Given a face image at a front view, a realistic facial mo...
We present our current state of development regarding animated agents applicable to affective dialogue systems. A new set of tools are under development to support the creation of...