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» Realistic modeling for facial animation
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CA
1998
IEEE
15 years 1 months ago
Facial Deformations for MPEG-4
The new MPEG-4 standard, scheduled to become an International Standard in February 1999, will include support not only for natural video and audio, but also for synthetic graphics...
Marc Escher, Igor S. Pandzic, Nadia Magnenat-Thalm...
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
TOG
2002
98views more  TOG 2002»
14 years 9 months ago
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
C. Karen Liu, Zoran Popovic
FGR
2006
IEEE
155views Biometrics» more  FGR 2006»
15 years 1 months ago
Multi-Scale Primal Feature Based Facial Expression Modeling and Identification
In this paper, we present our newly developed face expression modeling system for expression analysis and identification. Given a face image at a front view, a realistic facial mo...
Lijun Yin, Xiaozhou Wei
ADS
2004
Springer
15 years 3 months ago
Expressive Animated Agents for Affective Dialogue Systems
We present our current state of development regarding animated agents applicable to affective dialogue systems. A new set of tools are under development to support the creation of...
Jonas Beskow, Loredana Cerrato, Björn Granstr...