Sciweavers

262 search results - page 23 / 53
» Realistic modeling for facial animation
Sort
View
SI3D
2003
ACM
15 years 2 months ago
A general joint component framework for realistic articulation in human characters
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
Wei Shao, Victor Ng-Thow-Hing
WSCG
2003
140views more  WSCG 2003»
14 years 11 months ago
Interactive Rendering Technique for Realistic Oriental Painting
Interactive and realistic rendering of various effects which are appeared in the real world paintings can be used for several applications such as animation or education. For West...
Young-Jung Yu, Do-Hoon Lee, Young Bok Lee, Hwan-Gu...
BMVC
2002
15 years 1 days ago
Modelling Facial Behaviours
We consider the problem of learning how a person's face behaves in a long video sequence, with the aim of synthesising convincing sequences demonstrating the same behaviours....
Franck Bettinger, Timothy F. Cootes, Christopher J...
NPAR
2004
ACM
15 years 3 months ago
IMPaSTo: a realistic, interactive model for paint
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...
IWEC
2004
14 years 11 months ago
Animating Conversation in Online Games
When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper ...
Hannes Högni Vilhjálmsson