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» Realistic modeling for facial animation
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ICPR
2008
IEEE
15 years 10 months ago
Joint visual vocabulary for animal classification
This paper presents a method for visual object categorization based on encoding the joint textural information in objects and the surrounding background, and requiring no segmenta...
Alireza Tavakoli Targhi, Andrzej Pronobis, Heydar ...
TOG
2012
307views Communications» more  TOG 2012»
13 years 2 days ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
15 years 1 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
JCDL
2003
ACM
109views Education» more  JCDL 2003»
15 years 2 months ago
How to Turn the Page
Can digital libraries provide a reading experience that more closely resembles a real book than a scrolled or paginated electronic display? This paper describes a prototype page-t...
Yi-Chun Chu, Ian H. Witten, Richard Lobb, David Ba...
EUROGP
2009
Springer
101views Optimization» more  EUROGP 2009»
15 years 2 months ago
Exploring Grammatical Evolution for Horse Gait Optimisation
Physics-based animal animations require data for realistic motion. This data is expensive to acquire through motion capture and inaccurate when estimated by an artist. Grammatical ...
James E. Murphy, Michael O'Neill, Hamish Carr