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» Realistic modeling for facial animation
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IJVR
2007
101views more  IJVR 2007»
14 years 9 months ago
Affective Multimodal Control of Virtual
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
Martin Klesen, Patrick Gebhard
MIS
2006
Springer
159views Multimedia» more  MIS 2006»
14 years 9 months ago
Personalized avatars for mobile entertainment
LiveMail is a prototype system that allows mobile subscribers to communicate using personalized 3D face models created from images taken by their phone cameras. The user takes a s...
Tomislav Kosutic, Miran Mosmondor, Ivan Andrisek, ...
CGF
2006
196views more  CGF 2006»
14 years 9 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
GRAPHICSINTERFACE
2003
14 years 11 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
CGF
2010
163views more  CGF 2010»
14 years 9 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...