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» Realtime Caustics using Distributed Photon Mapping
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VRCAI
2006
ACM
15 years 11 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
ISORC
2007
IEEE
15 years 11 months ago
Real-Time Dynamic Guarantee in Component-Based Middleware
This paper describes an extension to the componentbased programming model to support real-time dynamic guarantee for distributed applications. The extended model aims to include a...
Cássia Yuri Tatibana, Carlos Montez, R&ocir...
CRV
2006
IEEE
192views Robotics» more  CRV 2006»
15 years 9 months ago
Design and analysis of a framework for real-time vision-based SLAM using Rao-Blackwellised particle filters
This paper addresses the problem of simultaneous localization and mapping (SLAM) using vision-based sensing. We present and analyse an implementation of a RaoBlackwellised particl...
Robert Sim, Pantelis Elinas, Matt Griffin, Alex Sh...
SCIA
2009
Springer
199views Image Analysis» more  SCIA 2009»
15 years 12 months ago
Appearance Based Extraction of Planar Structure in Monocular SLAM
This paper concerns the building of enhanced scene maps during real-time monocular SLAM. Specifically, we present a novel algorithm for detecting and estimating planar structure i...
José Martínez-Carranza, Andrew Calwa...
IPPS
2003
IEEE
15 years 10 months ago
Integration of a CAN-Based Connection-Oriented Communication Model into Real-Time CORBA
The Real-Time CORBA and minimumCORBA specifications are important steps towards defining standard-based middleware which can satisfy real-time requirements in an embedded system...
Stefan Lankes, Andreas Jabs, Thomas Bemmerl