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» Realtime Control for Motion Creation of 3D Avatars
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JVCA
2007
132views more  JVCA 2007»
14 years 9 months ago
Interactive and flexible motion transition
In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
Jen-Yu Peng, I-Chen Lin, Jui-Hsiang Chao, Yan-Ju C...
ICRA
2003
IEEE
132views Robotics» more  ICRA 2003»
15 years 3 months ago
Motion sensing for robot hands using MIDS
− A novel computer input system - the Micro Input Devices System (MIDS) – is under development by merging MEMS sensors and existing wireless technologies. This system could pot...
Alan H. F. Lam, Raymond H. W. Lam, Wen J. Li, Mart...
ICRA
2005
IEEE
123views Robotics» more  ICRA 2005»
15 years 3 months ago
A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait
— In this paper, we propose a new method for biped humanoids to compensate for large amounts of angular momentum induced by strong external perturbations applied to the body duri...
Taku Komura, Howard Leung, Shunsuke Kudoh, James K...
MIG
2009
Springer
15 years 4 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
CGF
2002
145views more  CGF 2002»
14 years 9 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...