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» Reasoning About General Games Described in GDL-II
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GIS
2002
ACM
14 years 11 months ago
Spatio-temporal evolution: querying patterns of change in databases
This paper contributes a general approach to characterizing patterns of change in a spatio-temporal database. While there is a particular interest in modelling and querying how sp...
Nassima Djafri, Alvaro A. A. Fernandes, Norman W. ...
DEXA
2006
Springer
181views Database» more  DEXA 2006»
15 years 3 months ago
Argumentation for Decision Support
In this paper we describe an application based on a general approach towards modelling practical reasoning through defeasible argumentation. The purpose of the paper is to show how...
Katie Atkinson, Trevor J. M. Bench-Capon, Sanjay M...
ATAL
2008
Springer
15 years 1 months ago
Solving two-person zero-sum repeated games of incomplete information
In repeated games with incomplete information, rational agents must carefully weigh the tradeoffs of advantageously exploiting their information to achieve a short-term gain versu...
Andrew Gilpin, Tuomas Sandholm
WWW
2009
ACM
16 years 12 days ago
Learning consensus opinion: mining data from a labeling game
We consider the problem of identifying the consensus ranking for the results of a query, given preferences among those results from a set of individual users. Once consensus ranki...
Paul N. Bennett, David Maxwell Chickering, Anton M...
FTRTFT
1992
Springer
15 years 3 months ago
Specification and Verification of Real-Time Behaviour Using Z and RTL
Real-Time Logic is a formal notation for reasoning about temporal behaviour. Z is a general purpose specification language, but lacks explicit features for expressing real-time co...
Colin J. Fidge