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2012
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14 years 6 days ago
Towards Incrementalization of Holistic Hyperproperties
A hyperproperty is a set of sets of finite or infinite traces over some fixed alphabet and can be seen as a very generic system specification. In this work, we define the noti...
Dimiter Milushev, Dave Clarke
POPL
2009
ACM
16 years 5 months ago
Formal certification of code-based cryptographic proofs
As cryptographic proofs have become essentially unverifiable, cryptographers have argued in favor of developing techniques that help tame the complexity of their proofs. Game-base...
Benjamin Grégoire, Gilles Barthe, Santiago ...
ICFP
2004
ACM
16 years 4 months ago
Verification of safety properties for concurrent assembly code
Concurrency, as a useful feature of many modern programming languages and systems, is generally hard to reason about. Although existing work has explored the verification of concu...
Dachuan Yu, Zhong Shao
AIIA
2007
Springer
15 years 10 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
OOPSLA
2007
Springer
15 years 10 months ago
Modular typestate checking of aliased objects
Objects often define usage protocols that clients must follow in order for these objects to work properly. Aliasing makes it notoriously difficult to check whether clients and i...
Kevin Bierhoff, Jonathan Aldrich