We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic resul...
In this paper we present the robot programming and planning language Readylog, a Golog dialect which was developed to support the decision making of robots acting in dynamic real-...
We contend that reasoning about knowledge is both natural and pragmatic for verification of electronic voting protocols. We present a model in which desirable properties of elect...
The aim of this paper is to provide a general ontology that allows the specification of trust requirements in the Semantic Web Services environment. Both client and Web Service can...
Object identification—the task of deciding that two observed objects are in fact one and the same object—is a fundamental requirement for any situated agent that reasons about...