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» Reasoning about Emotional Agents
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AI
2006
Springer
15 years 3 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
ATAL
2006
Springer
15 years 3 months ago
Evaluating a computational model of social causality and responsibility
Intelligent agents are typically situated in a social environment and must reason about social cause and effect. Such reasoning is qualitatively different from physical causal rea...
Wenji Mao, Jonathan Gratch
KI
1997
Springer
15 years 4 months ago
Agents in Proactive Environments
Abstract. Agents situated in proactive environments are acting autonomously while the environment is evolving alongside, whether or not the agents carry out any particular actions....
Dov M. Gabbay, Rolf Nossum, Michael Thielscher
CLIMA
2006
15 years 1 months ago
Multi-Agent FLUX for the Gold Mining Domain (System Description)
FLUX is a declarative, CLP-based programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledg...
Stephan Schiffel, Michael Thielscher
ATAL
2006
Springer
15 years 3 months ago
On the logic of coalitional games
We develop a logic for representing and reasoning about coalitional games without transferable payoffs. Although a number of logics of cooperation have been proposed over the past...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...