So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Intelligent agents are typically situated in a social environment and must reason about social cause and effect. Such reasoning is qualitatively different from physical causal rea...
Abstract. Agents situated in proactive environments are acting autonomously while the environment is evolving alongside, whether or not the agents carry out any particular actions....
FLUX is a declarative, CLP-based programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledg...
We develop a logic for representing and reasoning about coalitional games without transferable payoffs. Although a number of logics of cooperation have been proposed over the past...