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AAAI
2010
15 years 1 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
AAAI
1994
15 years 1 months ago
An Instructional Environment for Practicing Argumentation Skills
CAT0 is an instructions environment for practicing basic skills of legal research: to use cases in arguments about a problem situation and to test a theory about a legal domain. U...
Vincent Aleven, Kevin D. Ashley
FOIS
2008
15 years 1 months ago
On the Syntax and Semantics of Effect Axioms
Effect axioms constitute the cornerstone of formal theories of action in AI. They drive standard reasoning tasks, especially prediction. These tasks need not be coupled with actual...
Haythem O. Ismail
AAAI
1996
15 years 1 months ago
Formalizing Narratives Using Nested Circumscription
The representation of narratives of actions and observations is a current issue in Knowledge Representation, where traditional plan-oriented treatments of action seem to fall shor...
Chitta Baral, Alfredo Gabaldon, Alessandro Provett...
ENTCS
2002
144views more  ENTCS 2002»
14 years 11 months ago
Logics and Multi-agents: towards a new symbolic model of cognition
Abstract The last edition of CLIMA, held in 2001 in Paphos (Cyprus) ended with a panel session on the role of Computational Logic (CL) in Multi-Agent Systems (MAS). Two dimensions ...
Paolo Torroni