We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
Abstract. In this paper, we combine deontic logic with Alternatingtime Temporal Logic (ATL) into a framework that makes it possible to model and reason about obligations and abilit...
Wojciech Jamroga, Wiebe van der Hoek, Michael Wool...
Although reasoning about what is the case has been the historic focus of logic, reasoning about what should be done is an equally important capacity for an intelligent agent. Reas...
Trevor J. M. Bench-Capon, Sylvie Doutre, Paul E. D...
Building semantic models that account for various kinds of indirect reference has traditionally been a difficult problem. Indirect reference can appear in many guises, such as hea...
paper, we present an abstract formal model of decision-making in a social setting that covers all aspects of the process, from recognition of a potential for cooperation through t...
Pietro Panzarasa, Nicholas R. Jennings, Timothy J....