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CRITICAL
2005
15 years 7 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
ICAD
2004
15 years 7 months ago
Interaction Sound Feedback in a Haptic Virtual Environment to Improve Motor Skill Acquisition
This paper describes the concept and the realisation of a research prototype of a haptic environment that is enhanced with sound feedback to impart implicit knowledge and to teach...
Christian Müller-Tomfelde
CVPR
2005
IEEE
16 years 7 months ago
Tracking Multiple Objects through Occlusions
We present an approach for tracking varying number of objects through both temporally and spatially significant occlusions. Our method builds on the idea of object permanence to r...
Yan Huang, Irfan A. Essa
CVPR
2008
IEEE
16 years 7 months ago
Detecting and matching repeated patterns for automatic geo-tagging in urban environments
We present a novel method for automatically geo-tagging photographs of man-made environments via detection and matching of repeated patterns. Highly repetitive environments introd...
Grant Schindler, Panchapagesan Krishnamurthy, Robe...
CHI
2004
ACM
16 years 6 months ago
Slash(dot) and burn: distributed moderation in a large online conversation space
Can a system of distributed moderation quickly and consistently separate high and low quality comments in an online conversation? Analysis of the site Slashdot.org suggests that t...
Cliff Lampe, Paul Resnick