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» Reasoning in Logic about Continuous Systems
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OSDI
2004
ACM
15 years 10 months ago
Enhancing Server Availability and Security Through Failure-Oblivious Computing
We present a new technique, failure-oblivious computing, that enables servers to execute through memory errors without memory corruption. Our safe compiler for C inserts checks th...
Martin C. Rinard, Cristian Cadar, Daniel Dumitran,...
AIIDE
2008
15 years 5 hour ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
AAAI
2010
14 years 11 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha
POLICY
2007
Springer
15 years 3 months ago
Proteus: A Semantic Context-Aware Adaptive Policy Model
The growing diffusion of portable devices enables users to benefit from anytime and anywhere impromptu collaboration. Appropriate policy models that take into account the dynamici...
Alessandra Toninelli, Rebecca Montanari, Lalana Ka...
BIRTHDAY
2009
Springer
15 years 1 months ago
Modular Verification of Strongly Invasive Aspects
An extended specification for aspects, and a new verification method based on model checking are used to establish the correctness of strongly-invasive aspects, independently of a...
Emilia Katz, Shmuel Katz