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DIGRA
2003
Springer
13 years 11 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
AO
2006
127views more  AO 2006»
13 years 6 months ago
Formal ontology meets industry
in ontology is quite abstract and often based on toy-examples to the point that the gap between the work of theoreticians and the needs of real applications is too wide to be cross...
Stefano Borgo, Matteo Cristani, Roberta Cuel
IPMI
2005
Springer
13 years 11 months ago
Fundamental Limits in 3D Landmark Localization
This work analyses the accuracy of estimating the location of 3D landmarks and characteristic image structures. Based on nonlinear estimation theory we study the minimal stochastic...
Karl Rohr
GROUP
2003
ACM
13 years 11 months ago
Concepts for usable patterns of groupware applications
Patterns, which are based on in-depth practical experience, can be instructing for the design of groupware applications as sociotechnical systems. On the basis of a summary of the...
Thomas Herrmann, Marcel Hoffmann, Isa Jahnke, Andr...
COORDINATION
2008
Springer
13 years 8 months ago
A Process Calculus for Mobile Ad Hoc Networks
We present the -calculus, a process calculus for formally modeling and reasoning about Mobile Ad Hoc Wireless Networks (MANETs) and their protocols. The -calculus naturally capture...
Anu Singh, C. R. Ramakrishnan, Scott A. Smolka