High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
In this paper we introduce a virtual locomotion system that allows navigation within any large-scale virtual environment (VE) by real walking. In contrast to [5] we have developed...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
This study developed a new procedure, a Virtual Guiding Avatar (VGA), which combined self-motion prediction cues and an independent visual background (IVB) to alleviate simulator ...
James Jeng-Weei Lin, Habib Abi-Rached, Michal Laha...
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
In order to better understand how scene motion is perceived in immersive virtual environments and to provide guidelines for designing more useable systems, we measured sensitivity...
Jason Jerald, Tabitha C. Peck, Frank Steinicke, Ma...