Sciweavers

6224 search results - page 310 / 1245
» Recent Advances in Networking
Sort
View
FLAIRS
2004
15 years 7 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
146
Voted
COMPSEC
2010
93views more  COMPSEC 2010»
15 years 5 months ago
Roving bugnet: Distributed surveillance threat and mitigation
Abstract Advanced mobile devices such as laptops and smartphones make convenient hiding places for surveillance spyware. They commonly have a microphone and camera built-in, are in...
Ryan Farley, Xinyuan Wang
PC
1998
140views Management» more  PC 1998»
15 years 5 months ago
A Framework for Structured Distributed Object Computing
This paper presents a four-faceted framework for distributed applications that use worldwide networks connecting large numbers of people, software tools, monitoring instruments, a...
K. Mani Chandy, Joseph Kiniry, Adam Rifkin, Daniel...
136
Voted
MTA
2010
146views more  MTA 2010»
15 years 4 months ago
STIMO: STIll and MOving video storyboard for the web scenario
In the current Web scenario a video browsing tool that produces on-the-fly storyboards is more and more a need. Video summary techniques can be helpful but, due to their long proc...
Marco Furini, Filippo Geraci, Manuela Montangero, ...
CCS
2011
ACM
14 years 5 months ago
On the vulnerability of FPGA bitstream encryption against power analysis attacks: extracting keys from xilinx Virtex-II FPGAs
Over the last two decades FPGAs have become central components for many advanced digital systems, e.g., video signal processing, network routers, data acquisition and military sys...
Amir Moradi, Alessandro Barenghi, Timo Kasper, Chr...