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TOG
2008
109views more  TOG 2008»
15 years 5 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
199
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TON
2008
122views more  TON 2008»
15 years 5 months ago
Distributed throughput maximization in wireless mesh networks via pre-partitioning
Abstract-- This paper considers the interaction between channel assignment and distributed scheduling in multi-channel multiradio Wireless Mesh Networks (WMNs). Recently, a number ...
Andrew Brzezinski, Gil Zussman, Eytan Modiano
JMM2
2007
131views more  JMM2 2007»
15 years 5 months ago
Effect of Digital Games on Children's Cognitive Achievement
—Technologies’ rapid advance in developing digital media has been extensively applied in contemporary play materials to enrich children’s play, such as electronic or computer...
Tsung-Yen Chuang, Wei-Fan Chen
TSMC
2008
110views more  TSMC 2008»
15 years 5 months ago
Navigation Technologies for Autonomous Underwater Vehicles
With recent advances in battery capacity and the development of hydrogen fuel cells, autonomous underwater vehicles (AUVs) are being used to undertake longer missions that were pre...
L. Stutters, Honghai Liu, C. Tiltman, David J. Bro...
152
Voted
TSP
2008
132views more  TSP 2008»
15 years 5 months ago
Robust Intervention in Probabilistic Boolean Networks
Probabilistic Boolean networks (PBNs) have been recently introduced as a paradigm for modeling genetic regulatory networks. One of the objectives of PBN modeling is to use the netw...
Ranadip Pal, Aniruddha Datta, Edward R. Dougherty