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COCO
2003
Springer
118views Algorithms» more  COCO 2003»
15 years 9 months ago
Lower bounds for predecessor searching in the cell probe model
We consider a fundamental problem in data structures, static predecessor searching: Given a subset S of size n from the universe [m], store S so that queries of the form “What i...
Pranab Sen
NETGAMES
2006
ACM
15 years 10 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
ICML
1996
IEEE
16 years 5 months ago
Learning Evaluation Functions for Large Acyclic Domains
Some of the most successful recent applications of reinforcement learning have used neural networks and the TD algorithm to learn evaluation functions. In this paper, we examine t...
Justin A. Boyan, Andrew W. Moore
CF
2009
ACM
15 years 11 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
HPDC
2012
IEEE
13 years 6 months ago
vSlicer: latency-aware virtual machine scheduling via differentiated-frequency CPU slicing
Recent advances in virtualization technologies have made it feasible to host multiple virtual machines (VMs) in the same physical host and even the same CPU core, with fair share ...
Cong Xu, Sahan Gamage, Pawan N. Rao, Ardalan Kanga...
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